I'll have to try them some more :)Īnd yeah ideally it's like a 5 stack sniper squad with a hero sniper just for laughs. So modding is partly broken, this is why this probably slipped our testing. However, modding content added to new resource packs are shown in game (for example the Vanguard Commando mod). Agreed with stagger resistence / immunity important - any time you can stagger an assassin is a turn they're (usually) giving up damage wise, so that's a big deal. It seems like that on GoG 1.0.0.4 modified settings in original resources arent shown or loaded in game. I think i've used them before and you're right, they are quite strong. I think a strong argument could be made for the syndicate Flanker mod if you're abusing Hallucinate on your mirages. Where you go from there kinda depends on other units. The Arc stun mod would be okay on its own, but it's not so much "raw power." Give 'em Arc Extension and anything that provides Stagger Resist at a minimum. Prime rank gives them 50% cover bypass inherently, so no need for anything along those lines. ![]() I was surprised the first time I actually got Guild Assassins rolling at how good they could be. If you are still worried your seeing the mod you can delete it here as well in the workshopĬ:\Program Files (x86)\Steam\steamapps\workshop\content\718850Īlso if you are running multiplayer and getting any desyncing issues and you suspect it might be this mod, delete everything in the workshop folder so it has a fresh download should fix it.Originally posted by MrNo:I'm ignoring heroes for now, because otherwise the answer would probably involve "a hero with one-eyed hawk" or something like that. If you want to unsubscribe ensure you do both steps again ![]() Then go to your launcher and click enable Trouble shooting Mod Guide (for any PF mod) Sorry steam doesnt allow for images so you will need to click on each step to see
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